• Italiano
  • Español

Times are changing and along with them changes the way young people have fun. For our grandparents were enough a ball and a few friends to have a lot of fun; when there were no games left, they invented them on the spot. Today things are very different: young people attend locals where everything is allowed and often controls are not put in place for the protection of people’s physical and moral integrity. Many take advantage of these situations to enrich themselves, as is the case of the Hungarian artist Bence Agoston. He is the inventor of the latest freak-out: hallucinations as daily experience, through glasses obtained from a 3D printer. In practice, they are able to simulate a visual replication of an LSD trip.

Its intrinsic risks are very high. The effects of the glasses cause stimulation to the brain, which is being “doped” in any case, although drugs are not used, a fact that seems to certify their lack of danger. But let us not forget that besides the organic side of this experience, there is also the psychological one, a side nobody seems to worry about. A slap in the face of the protection of future generations.

You do not need doctor’s prescription to get this tool which was called ‘Mood’ by the author himself. These glasses are equipped with six different lenses with geometric patterns; each lens filters only red, green, or blue color. You can also rotate so as to create different models. The layers can be used to simulate all kinds of visual hallucinations. “Every color filters incoming light in a different way – Agoston explains -, and models can overlap or leave empty fields; the new vision is completely random and twisted. Mood can be used also with clear lenses in every-day life”. Those glasses, which according to the producers, allow us to preserve clarity of mind and physical health while experiencing a psychedelic trip, could be placed on the market soon. Currently they are only a draft.

But it is not the only example  in this field. A few months ago in London was opened a bar that allows its customers to get drunk simply breathing air. Through a special gas, made of alcohol and aromas, it is possible to freak out avoiding two side effects: liver is at rest, everything is assumed through eyes and lungs; one puts less weight on because the number of calories is reduced.

In a way, we are further legitimizing freak-outs which are so fashionable among young people at present. On the one hand, our society condemns excessive use of drugs and alcohol as a means to reach pure pleasure, on the other hand it does not do anything on a practical level to eliminate the problem. What we have in front of us is a “generation extreme  fun”. It is not like in the past young people had no desire to escape from daily life, but today, more than ever, this seems to be their first need.

Having fun coincides with the concept of transgression, which for some people is synonymous with “going against the rules”. Thanks to a substance, you can look at the world with a different sensitivity, even if in a state of total “unconscious”. The closer young people get to adulthood, the more grows their inability to deal with life and with their peers: their need to rely on drugs to find themselves and come out of boredom seems to arise precisely from here.

Not to mention the low level risk perception. Whereas most teenagers argue that freak-outs are a “trifle you will have to pay for at some point”, others refer to them as mere need to have fun, almost as if it were a real need which in most cases does not give any problems. If we lower our danger levels, it will only help our young people sink in depression and push them to look for excess, with all the risks it entails. But for those who are in business, it is not a matter of great interest…

Avviso: le pubblicità che appaiono in pagina sono gestite automaticamente da Google. Pur avendo messo tutti i filtri necessari, potrebbe capitare di trovare qualche banner che desta perplessità. Nel caso, anche se non dipende dalla nostra volontà, ce ne scusiamo con i lettori.